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Third Person Weapon Combat System download unreal engine 4 assets
Video: click Discord Server: click Presentation Demo: click Documentation: click Feature overview: click 09.05.2021 Update:Bug fixes:fixed ragdoll bug that would disconnect the character mesh from the capsulefixed errors with crosshair scalingfixed warnings i
- Model code
- 48458
5.00 USD
ABOUT THIS MODEL
Description & specifications
Video: click
Discord Server: click
Presentation Demo: click
Documentation: click
Feature overview: click
09.05.2021 Update:
Bug fixes:
- fixed ragdoll bug that would disconnect the character mesh from the capsule
- fixed errors with crosshair scaling
- fixed warnings in the output log
24.03.2021 Update:
added affiliation (gang) system ( pic ):
- the system lets you chose the affiliation your characters belong to
- 4 types of relationships between the affiliations: ignore, like (friendly), neutral and hate (enemy)
- moreover it is possible to tag additional actors as enemies
pickup improvements:
- added GTA4 style pickups with mesh physics (both previous and the new one is available)
- added a functionality which lets you set the pickups to be picked up by pressing the Interact key instead of an automatic pickup
- fixed pickups disappearing when possessing other actors
other:
- fire will now affect the nav mesh
- improved AI shooting: AI will strafe if their sight to the enemy is blocked by another character
- improved Players crosshair scaling when firing guns
- improved Melee lock on system (the camera wont twitch)
- reworked player respawn system (now it works by placing a PlayerStart actor and setting its tag to "Hospital"); also fixed the broken teleporting
- general improvements to the AI character class so its easier to setup AIs directly in the editor
Technical Details
Features:
- Four types of weapons: Melee, IntantHit, Projectile and AreaEffect
- Projectile class
- AreaEffect class
- Melee system
- Health and armour system
- Ragdoll
- Hit Reaction system
- Fire class
- Pickup class
- Lock On system
- Testing AI: able to use the weapons and detect enemies (sight and damage - AI Perception)
Blueprints:
- 77 BPs overall
- 2 Controllers (AI and Player)
- 3 Main character classes (Master character, player and AI) + 2 testing AI
- 1 Animation Blueprint
- 1 Weapon master class; 17 child examples
- 6 Projectile BPs (1 master, 5 examples)
- 3 AreaEffect BPs (1 master, 2 examples)
- 1 Pickup master class; 4 children
- 1 Fire BP
- 4 components
- 7 interfaces
- 1 ragdoll test BP
- 2 Damage Types
- 2 Camera Shakes
- 2 Decorators, 16 Tasks, 1 Service
- 1 Gamemode
- 19 Enums, 12 structures
Skeletal meshes: 16 weapon meshes + 1 UE mannequin
Animations: 161 sequences (Anim Starter Pack included), 6 Aim Offsets, 6 Blendspaces, 23 Anim Montages
Materials: 23 materials + 26 instances
Textures: 75
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows