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Per Vertex Ambient Occlusion And Indirect Lighting Generator unity asset download

Tool for fast generating per-vertexAmbient Occlusion?and?Indirect Lighting.Includes two types of?Ambient Occlusion?solvers:1) Raycast - calculates physically correct results with controllable ray count per vertex. Runs on any device.2) Occlusion Render - algo

Model code
45589
5.00 USD
ABOUT THIS MODEL

Description & specifications

Tool for fast generating per-vertex
Ambient Occlusion?and?Indirect Lighting.

Includes two types of?Ambient Occlusion?solvers:
1) Raycast - calculates physically correct results with controllable ray count per vertex. Runs on any device.
2) Occlusion Render - algorithm can interact with environment objects. Requires render textures support.

Both solvers support dirt texture with controllable shadow color and intensity.

Indirect Lighting?is generated optionally from custom cubemap or from scene skybox.

Works in?editor?and?run-time.
For Unity 4(Free and Pro) and Unity 5.

Editor?tool saves generated data inside mesh vertex color and instantiates ready to use prefab inside scene. Can handle gameobjects with any complex hierarchy.
Run-time?script returns generated data as per-vertex Color[] array.

GET FREE UE4 ASSETS WRITE QUMP13@GMAIL.COM

GET FREE UE4 ASSETS WRITE QUMP13@GMAIL.COM