Mesh Combine Studio 2 unity asset download
Mesh Combine Studio is an automatic grid cell based mesh combiner which can dramatically improve the performance of your game.We use MCS grid cell based combining in our game?D.R.O.N.E.?for the modular building in our arena editor and pre-made arenas, without
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Description & specifications
Mesh Combine Studio is an automatic grid cell based mesh combiner which can dramatically improve the performance of your game.
We use MCS grid cell based combining in our game?D.R.O.N.E.?for the modular building in our arena editor and pre-made arenas, without MCS our game wouldnt run...
Instead of manually combining meshes, which is very tedious, MCS will do this automatically for you sorted in grid cells, and the performance improvements it gives cannot be achieved with manual combining. Just simply drag and drop a MCS prefab in your Scene and tweak the many available conditions to your specific needs and you are ready to go.
MCS can give up to 20x better performance compared to Unity?s static batching, while giving a more smooth and stable FPS. The smaller the to combining meshes are the more performance improvement it gives. It works great on systems that use modular meshes as well as static objects like buildings, props, rocks, etc. MCS also combines dynamic objects where dynamic parts will keep moving. MCS has a unique features to remove geometry that is never visible to the camera. This can?save?a lot of?lightmap texture space, memory and increases even more the performance.
MCS can combine all shadow casters into 1 material, saving a lot of draw calls on each shadow cascade.
Not only are the draw calls greatly reduced, but since MCS combines meshes into grid cells, it dramatically improves culling performance as well. Less objects need to be culled, z-sorted and LOD switched. MCS has automatic LOD Group compatibility. LODs are switched per cell which gives better performance and less LOD popping.
With its extension?MCS Caves & Overhangs, MCS removes inside geometry for stacked meshes that form any formations like rocks to build caves and overhangs. We also use this feature of MCS in D.R.O.N.E. to optimize the rocks and rock caves and overhangs in our pre-made arenas, where it reduces our rock triangles with?60-75%, which gives an?unbeatable performance?and?memory saving?on lightmap textures.
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