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Final IK unity asset download

The final Inverse Kinematics solution for Unity.Update (2.0):Version 2.0 brings many fixes and improvements to Final IK:- Easier VRIK calibration.- Added Photon Unity Networking demos.- Updated integration packages.- Updated documentation. Please see the Rele

Model code
47134
5.00 USD
ABOUT THIS MODEL

Description & specifications

The final Inverse Kinematics solution for Unity.

Update (2.0):
Version 2.0 brings many fixes and improvements to Final IK:

- Easier VRIK calibration.
- Added Photon Unity Networking demos.
- Updated integration packages.
- Updated documentation.

Please see the Release Notes for the full list of update details.
Final IK 2.0 is fully compatible with PuppetMaster 1.0 and Unity 2017/2018/2019/2020 versions.

What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.

What does it contain?
VRIK
Baker
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Arm IK
Leg IK
Limb IK
Rotation Limits
Grounder
Interaction System
CCDIKJ, AimIKJ - Multithreaded solvers based on AnimationJobs
+ 62 Demo scenes with example scripts for all components

How does it perform?
Desktop
Mobile
VR

Technical Overview
- Works with Humanoid, Generic and Legacy rigs
- Tested on Standalone, WebGL, IOS, Android and all VR platforms including Oculus Quest
- Full source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code and tooltipped components
- Tested on a wide range of characters

Links
Publishers Website

Support
Help, Community & Support Tickets
Online User Manual
Online Script Reference
Discord

E-mails



What are your plans for the future?
Continue improving Final IK, its documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.

Anything else I should know before buying?
Make sure to read the Online User Manual about the components that interest you the most.

There is a section about the requirements and limitations of each component.


Looking forward to working together,
Partel Lang - developer of Final IK

GET FREE UE4 ASSETS WRITE QUMP13@GMAIL.COM

GET FREE UE4 ASSETS WRITE QUMP13@GMAIL.COM