Customizable Deadly Traps download unreal engine 4 assets
Preview: /watch?v=l79bcdWBZ1s Try the package for free here: /l/pvfO Join our community! Watch the Traps in Action here played by Asmongold! Grab our FREE Blueprints course here! Customizable Deadly Traps comes with multiple static meshes and a complete Blu
- Model code
- 48170
Description & specifications
Preview: /watch?v=l79bcdWBZ1s
Try the package for free here: /l/pvfO
Join our community!
Watch the Traps in Action here played by Asmongold!
Grab our FREE Blueprints course here!
Customizable Deadly Traps comes with multiple static meshes and a complete Blueprint framework to create traps in your game in no time. It contains the following traps:
??? Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
??? Projectile: Change projectile speed, radius and toggle physics simulation.
??? Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
??? Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
??? Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
??? Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
??? Spinning Log: Change revolutions per second, transition rates and intervals.
??? Trapdoor: Modify the time before closing.
??? Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.
Highly customizable: create any variation playing with the Blueprint settings, infinite variations with material instances and multiple material functions to use in your games.
Technical Details
List of Features:
??? Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
??? Projectile: Change projectile speed, radius and toggle physics simulation.
??? Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
??? Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
??? Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
??? Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
??? Spinning Log: Change revolutions per second, transition rates and intervals.
??? Trapdoor: Modify the time before closing.
??? Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.
Physically-Based Rendering: Yes
Texture Size: 2048x2048
Collision: Automatically generated.
Vertex Count: Lowest: 68, Highest: 3060, All assets have a promedy of 776 vertices.
LODs: No.
Number of Meshes: 19
Number of Materials and Material Instances: 21 Materials, 23 Material Instances, 11 Material Functions.
Number of Textures: 69
Intended Platform: Windows, Mobile, Console.
Platforms Tested: Windows
Documentation Included: No
Important/Additional Notes: Need some help or want to give some feedback? Email us at so we can improve our packages!