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Conifer Forest Biome download unreal engine 4 assets

[Screenshots taken at UHD, Cinematic render settings, using SSGI]Youtube: Conifer Forest Biome | Third Person DemoComplete biome solution to build a photorealistic conifer forest. Full procedural forest generation or painting.High resolution photogrammetry mo

Model code
50614
5.00 USD
ABOUT THIS MODEL

Description & specifications

[Screenshots taken at UHD, Cinematic render settings, using SSGI]

Youtube: Conifer Forest Biome | Third Person Demo


Complete biome solution to build a photorealistic conifer forest. Full procedural forest generation or painting.

High resolution photogrammetry models and textures oftrees, rocks, debris, plants and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of foliage actors, plants, twig and rock assets. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water material to create rivers and streams as well as a material wind system and procedural snow shader system. Powerful materials and landscape shader, highly tweakable.


FEATURES:

  • High resolution photogrammetry models and textures
  • Procedural forest generation
  • Procedural snow/winter shader system
  • Interactive Foliage
  • 4 paintable landscape layers
  • Paintable procedural water puddles
  • Procedural slope material
  • Procedural ground cover meshes
  • Dynamic river and stream material with particles
  • Procedural moss material function
  • Full displacement support (Optional)
  • Material wind system
  • All highly tweakable and easy customization
  • Full set of LODs for most assets + billboards
  • 1qkm example forest map (showcase)

Technical Details

ASSET LIST:

  • Large Trees: 7
  • Small Trees: 3
  • Grass: 7
  • Var. Plants: 22
  • Ground Cover: 27
  • Rocks: 5
  • Slopes: 11 (3x3+2)
  • Debris: 5
  • Ground Materials: 5
  • Particles Systems: 6


Physically-Based Rendering: Yes

Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures

Collision: Yes (automatically generated)

Vertex Count: 14000/7000/3500/100 (trees) 3000-250 (medium assets), 1200-100 (plants)

LODs: 1-4 Levels of LOD

Number of Meshes: 107

Number of Materials and Material Instances: 130

Number of Textures: 121

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Online Documentation

DefaultEngine.INI: CF_Default Settings


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